0.11.0
2021/03/21
This release adds some new attack modifiers & weapon abilities. The new modifiers should be helpful for Ork players in particular looking to simulate the 'Dakka! Dakka! Dakka!' and 'More Dakka!' rules.
I've also done a tonne of behind the scenes work writing automated tests to help ensure stability going forward.
For the first time ever I've decided to disable a weapon ability (RADIUM) having discovered a bug. Apologies for this, it is temporary. See the 'Known issues' page for more info.
Added
- Added attack modifier: Unmodified 6 to hit generates 1 extra attack (see 'Hit roll' > 'Trigger additional effects').
- Added attack modifier: Unmodified 5/6 to hit generates 1 extra attack (see 'Hit roll' > 'Trigger additional effects').
- Added weapon ability: POISON:3.
- Added weapon ability: ANTI AIR. This is the new style of anti air ability that isn't penalised for targeting non-FLY units. The old style has been retained as ANTI AIR:LEGACY. You'll want to review any of your saved profiles that used the previous version of this ability (e.g. Onager Dunecrawler with Icarus Array).
- Added E2E tests for all weapon modifiers.
- Added E2E tests for all weapon abilities that were not previously catered for.
Changed
- Disabled RADIUM weapon ability on discovery of a bug. See 'Known issues' page for more info.
- Renamed previous ANTI AIR weapon modifier to ANTI AIR:LEGACY.
Fixed
- Improved integrity checks for when adding/changing attack modifier features.
- Rewrote EVERY.SINGLE.AUTOMATED.TEST. Many of these have needed updating since moving to the new simulations based model. And breeeeath...