0.11.0

2021/03/21

This release adds some new attack modifiers & weapon abilities. The new modifiers should be helpful for Ork players in particular looking to simulate the 'Dakka! Dakka! Dakka!' and 'More Dakka!' rules.

I've also done a tonne of behind the scenes work writing automated tests to help ensure stability going forward.

For the first time ever I've decided to disable a weapon ability (RADIUM) having discovered a bug. Apologies for this, it is temporary. See the 'Known issues' page for more info.

Added

  • Added attack modifier: Unmodified 6 to hit generates 1 extra attack (see 'Hit roll' > 'Trigger additional effects').
  • Added attack modifier: Unmodified 5/6 to hit generates 1 extra attack (see 'Hit roll' > 'Trigger additional effects').
  • Added weapon ability: POISON:3.
  • Added weapon ability: ANTI AIR. This is the new style of anti air ability that isn't penalised for targeting non-FLY units. The old style has been retained as ANTI AIR:LEGACY. You'll want to review any of your saved profiles that used the previous version of this ability (e.g. Onager Dunecrawler with Icarus Array).
  • Added E2E tests for all weapon modifiers.
  • Added E2E tests for all weapon abilities that were not previously catered for.

Changed

  • Disabled RADIUM weapon ability on discovery of a bug. See 'Known issues' page for more info.
  • Renamed previous ANTI AIR weapon modifier to ANTI AIR:LEGACY.

Fixed

  • Improved integrity checks for when adding/changing attack modifier features.
  • Rewrote EVERY.SINGLE.AUTOMATED.TEST. Many of these have needed updating since moving to the new simulations based model. And breeeeath...