0.20.0
2021/05/26
Smells like machine spirit...
This release is a first pass at supporting the rules changes that come with the new Adeptus Mechanicus codex.
New Radium weapons, new Arc weapons, new Wrath of Mars, general 9E modernisation of rules plus a bunch more generally useful modifier options.
Added
- New weapon ability: 'HIT:6=AUTO WOUND:!VEHICLE'. Replacement ability for Radium weapons.
- New weapon ability: 'WOUND:6=+1MW'. 9E style Sniper/Volkite mechanic (now on an unmodified 6 to wound). Ready for modelling attacks with Serberys Raiders, Transuranic arquebus and so on.
- New weapon ability: 'WOUND:6=+2MW'. Volkite blaster / Weapon XCIX :)
- New weapon ability: 'HIT:6=+2HITS'. 9E style Tesla ability triggering on unmodified 6s for all your Electrostatic / Electroleech / Taser needs.
- New weapon ability: 'VEHICLE:WOUND:4+'. This makes up one half of the new Arc weapon ability (always wound vehicles on a 4+). The other half varies depending on the weapon...
- New weapon ability: 'VEHICLE:DAMAGE:3'. This makes up the other half of the new Arc weapon ability (damage 3 vs vehicles) if simulating Arc rifles or Heavy arc rifles.
- New weapon ability: 'VEHICLE:DAMAGE:2'. This makes up the other half of the new Arc weapon ability (damage 2 vs vehicles) if simulating Arc pistols.
- New weapon ability: 'HIT:6=AUTO WOUND'. Emulate a Space Marine 'Marksman bolt carbine'. Nothing to do with Ad Mech but it's so similar to the new Radium ability that it made sense to include it.
- Added buttons to expand/collapse all modifier panels at once.
Improved
- 'SNIPER' weapon ability renamed to 'WOUND:6+=+1MW' to help distinguish it from the more modern 9th edition version that triggers on an unmodified 6. Please manually update any profiles that still need the previous 'SNIPER' weapon ability.
- 'Modify damage' modifier now supports a range of +/- 1-3.
- Only show modifiers reset button when there's modifiers to reset.
- Minor UI improvements.
- Stability improvements.
Changed
- Changed modifier from '6+ = 1 mortal wound' to '6 = 1 mortal wound (max 6)'. This effectively tracks the changes made to the 'Wrath of Mars' stratagem.
- Changed modifier from 'TESLA' to 'HIT:6+=+2HITS'. Please manually update any profiles that still need the previous 'TESLA' weapon ability.
- Removed 'ARC:D3' & 'ARC:D6' weapon abilities. These have been superseded with the new 'VEHICLE:' abilities described above. Please manually update any profiles that used the previous 'ARC:' weapon abilities.
- Moved 'Halve damage' modifier option to new 'Modify damage (other)'.
- Removed 'GALVANIC' weapon ability. Galvanic weapons no longer have an 'ability' as such.
- Removed demo profile 'Skitarii Rangers x10 (Galvanic Rifles)'. 'GALVANIC' weapon ability mechanic no longer needs to be demonstrated because it no longer exists.
- Updated relevant stats of all included Ad Mech demo profiles as per the new codex.