0.21.0
2021/05/27
Enriched rounds, rending claws and other guff.
Added
- New modifier: 'Hit roll' > 'Trigger additional effects' > 'U:4+ = wound non-vehicle'. Simulate new Ad Mech stratagem 'Enriched rounds'.
- New weapon ability: 'WOUND:6+=DAMAGE:3'.
- New weapon ability: 'WOUND:6+=AP:-4'.
- New weapon ability: 'WOUND:6+=AP:-6'.
Improved
- Ensure list of weapon abilities is always sorted alphabetically by name, wherever it's displayed.
Changed
- 'SHURIKEN' weapon ability renamed to 'WOUND:6+=AP:-3'. Please manually update any existing custom profiles accordingly.
Fixed
- Ensure that generated hits don't contribute to generated wounds. E.g. If you're generating hits on unmodified hits rolls of 6, these can't then go on to count as generated wounds on hit rolls of n (because they weren't rolled and there's an FAQ that says you can't do this). This will have produced inaccuracies in v0.20.0 if you combined a hit roll modifier/ability that generated further hits with the weapon ability 'HIT:6=AUTO WOUND:!VEHICLE' (Radium weapon). Apologies, this seems to be a common point of confusion right now.
- Weapon abilities that are no longer supported were flagged as such but there was no way for the user to remove them. This didn't affect simulation results as unsupported weapon abilities have no affect. From now on UnitCrunch will not display unsupported weapon abilities.