0.24.0

2021/07/06

Attacker weapons can now be individually toggled. This should help with modelling weapons with multiple profiles, units with multiple weapons that can't all be fired at once and units with multiple wargear options that you want to experiment with. This release also includes some UX improvements on mobile.

Added

  • Profile weapons can now be individually toggled to be active/inactive. This affects whether a weapon is included in the attack simulation. The simulation will only run if at least 1 weapon is active. The option to toggle weapons will only be offered for profiles with 2 or more weapons.
  • Your preference for which weapons a profile has active is stored with the profile itself. UnitCrunch will recall your preference when loading a profile.

Improved

  • Active profile info is hidden by default on mobile to save considerable vertical space. Users can choose to show and hide profile info via newly provided buttons.
  • Weapon ability 'VEHICLE=WOUND:4+' renamed to 'VEHICLE=WOUND:U:4+' as it operates on an unmodified roll. The internal mechanic is unchanged/correct, only the name is changing for clarity. Relevant demo profiles have been updated. Your own custom profiles have been automatically updated too.
  • Minor UI improvements.
  • Stability improvements.

Fixed

  • Fixed a bug whereby navigating back to the 'Crunch' page from another page would cause auto-run simulations to run twice in quick succession. This didn't impact the accuracy of results.
  • Batch deleting all profiles immediately after a page refresh now correctly updates the profiles table as expected.
  • Fixed a bug whereby >50,000 simulations could be auto re-run.