0.26.0
2021/09/02
Huge release after many hours of work.
Added
- Build your own modifiers & weapon abilities
- Scope to create modifiers & abilities that weren't available in previous versions of UnitCrunch (plus full support for all previously offered modifiers in one way or another).
- Create modifiers & abilities that don't even exist yet. Come at me new codex releases!
- Loads of preset modifiers & abilities available to use out of the box or as a base for your own creations - all discoverable via search.
- Modifiers & abilities automatically label themselves, in plain English, according to the specific mechanics you configure.
- Add more than 1 of the same modifier. Stacking is fully supported where appropriate (e.g. stacked improvements & degradations to AP) and suppressed where inappropriate (e.g. multiple consecutive re-rolls of the same dice). Hit & wound modifiers are still ultimately capped at +/- 1 of course.
Improved
- Completely rewritten underlying modifier system. Considerably more extendable & future-proof.
- Greatly improved UX for discovering & adding modifiers & abilities.
- Easier to scan & more streamlined layout of active modifiers - especially on mobile.
- All of your saved profiles have been automatically updated to use the new weapon ability system.
- Support for more keywords in profiles, modifiers & abilities.
Changed
- The checkbox to toggle 'Within half range' has been moved to a new 'Attack type' panel. Yes it's a bit lonely but hopefully it's fairly clear where this is all heading ;)
- Removed the 'Weapon abilities' link from the main menu. The page this linked to is now somewhat redundant in the advent of the new modifier system.
Fixed
- Legacy melta weapons had their damage inaccurately calculated (results were suggesting that their damage output was slightly less than it should be).
- Chart tooltips could be displayed over the top of dialogue windows in some cases.