0.29.0
2021/10/05
Melee support!
No more pretending that pistols are swords and whatever bonkers workarounds you've been using. You can now apply the full MathHammer power of UnitCrunch to simulating melee attacks in a way that makes some kind of sense.
Added
- "Melee" attack type is now enabled and available.
- "Attacker: Ranged" and "Attacker: Melee" profile roles added (these replace the former "Attacker" role). Existing profiles will be updated automatically. The new roles determine whether an attacker can be selected for a melee or ranged attack type. Profiles can have more than one attacker role so long as they meet the requirements.
- New "Melee" weapon type. Finally.
- Melee weapon strength supports a variety of syntax options:
- Absolute number e.g. "4"
- "User" keyword (refers to user's "Strength" characteristic)
- Number to be added to the user's "Strength" characteristic e.g. "+2"
- Number to multiply the user's "Strength" characteristic by e.g. "x2"
- Melee weapon "Attacks" characteristic determines how many of the unit's total attacks have been allocated to that weapon. As such, melee weapons will not require a value for "Count per unit" (the field will not appear if you are editing a melee weapon) and profiles do not have an "Attacks" characteristic (tried this - caused nothing but problems).
- New option to add a melee weapon from a preset. Simply select the preset, enter a value for "Attacks" and you're done. This is a work in progress and currently only offers "Close combat weapon" as a preset. The plan is to eventually enable users to define their own presets and also support preset ranged weapons. More soon!
- "WS" can now be affected via modifiers & abilities.
- Added 6 "WS" related modifier/ability presets (improve/degrade by 1-3).
- Demo attacker profiles now meet the minimum requirements for use in melee attack simulations. Only new users will see this unless you load in the demo profiles - careful, this will clobber all of your custom profiles. Everyone else will need to add values for "WS" & "Strength" plus at least 1 melee weapon to profiles that they wish to gain the "Attacker: Melee" role.
Improved
- UI improvements.
- Stability improvements.
- Performance improvements.
Changed
- Moved the "Within half range" checkbox. Again (I know, I'm sorry). It's now back in the "Global modifiers" panel and will only appear if the current attack type is set to "Ranged".