0.35.3

2021/12/24

Doing a release on Christmas Eve night like it ain't no thing.
New models = new lists = new MathHammer.
Merry Christmas.

Fixed

  • Reverted a change that was included in v0.35.2: "Ignore auto-passed hits when using the 'Override requirements' modifier type to always wound". It seems that auto-hits should be able to lead to auto-wounds when certain abilities are combined. Note that 'generated' hits are different and still don't trigger further effects (this was what I was getting mixed up with).
  • Similar to the previous change, UnitCrunch now allows auto-passed hits to trigger auto-wounds if said auto-wounds are triggered by a modifier of type 'Roll for effect' (e.g. 'Successful hit roll : 1 auto-wound'). Note that 'generated' hits are different and still don't trigger further effects.
  • Fixed a bunch of potential issues with the handling of multiple stacked modifiers of type "Override requirements". All of these were arguably edge cases which is likely why no bug reports have been raised. Either way, UnitCrunch now does a much better job of working out the correct outcome when a bunch of competing modifiers of this type are active at once.