0.38.0

2022/03/02

Override modifiers should now work a lot better when stacked alongside other modifiers that affect the roll that they're overriding. Also added support for overriding "irrespective of attack modifiers".

Added

  • Added "Override irrespective of attack modifiers" checkbox on modifiers/abilities of type "Override requirements" (you'll need to have "Only (conditional)" selected as the "Override type").
  • Added 2 new preset global modifiers:
    • "Only wound on a 4+ (unmodified) (irrespective of attack modifiers)"
    • "Only wound on a 3+ (unmodified) (irrespective of attack modifiers)"
  • Added input masks to various form inputs (i.e. some form inputs will now prevent you from entering unwanted characters).

Improved

  • The "Only" option under "Override type" has been renamed to "Only (conditional)" for consistency & clarity ("Override requirements" modifier).
  • Improved input validation on all forms.
  • Improved simulation performance.

Changed

  • Removed "Reset" button from modifier/ability edit form.
  • Removed 2 preset global modifiers:
    • "Only wound on a 4+ (unmodified)"
    • "Only wound on a 3+ (unmodified)"

Fixed

  • Stacking other modifiers alongside override modifiers that are based around "Only" should now work as expected.
  • Prevent simulations from running if the value of "Simulations to perform" input is set to 0 and the page is then refreshed.
  • Modifiers that set AP would show an empty "Effect value" when edited.