0.49.0
2022/09/27
Various squat mechanics now supported. Rollover damage, effects that trigger at over half range, grav melee weapons, re-roll denial etc.
Added
- Added new conditional effect "Excess damage not lost": Excess damage is allocated to the defender unit until it is either used up or the defender unit is slain.
- Added the following new options for profile abilities of type "Special":
- Deny re-roll damage
- Deny re-roll hits
- Deny re-roll wounds
- Added the following new preset profile abilities:
- Deny re-roll damage (if defender)
- Deny re-roll hits (if defender)
- Deny re-roll wounds (if defender)
- Added "Over half range" option to range condition.
- Added the following new preset weapon abilities:
- Successful hit roll : 1 extra hit (over half range)
- Wound roll of 6 (unmodified) : excess damage not lost
- Added a "Regular" weapon type. This just acts as a generic option to represent weapon types that don't have any special rules/effects.
Improved
- "Grav: *" modifiers now work on melee weapons.
- "Range" condition is now available to global modifiers & profile abilities.
- "Range" is now available as an optional, additional modifier condition.
- Form actions ("Save", "Cancel" etc) are now always visible when displayed in a dialogue window, no matter where you have scrolled to within the dialogue window.
- Damage re-roll modifiers are now available outside of weapon abilities. Just be aware that when applied in this way, UnitCrunch will apply the re-roll to every selected attacker weapon.