0.49.0

2022/09/27

Various squat mechanics now supported. Rollover damage, effects that trigger at over half range, grav melee weapons, re-roll denial etc.

Added

  • Added new conditional effect "Excess damage not lost": Excess damage is allocated to the defender unit until it is either used up or the defender unit is slain.
  • Added the following new options for profile abilities of type "Special":
    • Deny re-roll damage
    • Deny re-roll hits
    • Deny re-roll wounds
  • Added the following new preset profile abilities:
    • Deny re-roll damage (if defender)
    • Deny re-roll hits (if defender)
    • Deny re-roll wounds (if defender)
  • Added "Over half range" option to range condition.
  • Added the following new preset weapon abilities:
    • Successful hit roll : 1 extra hit (over half range)
    • Wound roll of 6 (unmodified) : excess damage not lost
  • Added a "Regular" weapon type. This just acts as a generic option to represent weapon types that don't have any special rules/effects.

Improved

  • "Grav: *" modifiers now work on melee weapons.
  • "Range" condition is now available to global modifiers & profile abilities.
  • "Range" is now available as an optional, additional modifier condition.
  • Form actions ("Save", "Cancel" etc) are now always visible when displayed in a dialogue window, no matter where you have scrolled to within the dialogue window.
  • Damage re-roll modifiers are now available outside of weapon abilities. Just be aware that when applied in this way, UnitCrunch will apply the re-roll to every selected attacker weapon.