0.66.0

2024/09/01

Various guff...

Features

  • Added "Extra attacks" option to "Special" modifier effect.
  • Added "Apply to weapons with the EXTRA ATTACKS ability" checkbox to "Increase weapon attacks" effect (defaults to unchecked). Existing modifiers have been updated to not have this checkbox checked.
  • You can now clone model types within a unit.
  • "Wound type" condition is now available to global modifiers.
  • The "Psychic attack" condition is now available to more effects:
    • "Generate extras"
    • "Mortal wounds"
    • "Override requirements"
  • Added preset profile ability: "+1 to hit roll (if attacker)"
  • Added new FAQ: "Why is 'Damage not ignored' lower than expected?"
  • Removed the following, now-redundant, preset modifiers:
    • "+3 to damage"
    • "+3 to strength"
    • "-3 to armour save roll"
    • "-3 to damage"
    • "-3 to save roll"
    • "-3 to strength"
    • "Degrade AP by 3"
    • "Degrade BS by 3"
    • "Degrade WS by 3"
    • "Hit roll of 6 (unmodified) : 1 mortal wound"
    • "Hit roll of 6 (unmodified) : 2 mortal wounds (max 6) (attack sequence ends)"
    • "Hit roll of 6 (unmodified) : 2 mortal wounds"
    • "Improve AP by 3"
    • "Improve BS by 3"
    • "Improve WS by 3"
    • "Successful hit roll : 1 mortal wound"
    • "Wound roll of 6 (unmodified) : 1 mortal wound (max 6)"
    • "Wound roll of 6 (unmodified) : 2 mortal wounds (attack sequence ends)"
    • "Wound roll of 6 (unmodified) : improve AP by 3"

Fixed

  • Preset profile ability "Degrade AP by 1" replaced with "Degrade AP by 1 (if defender)".
  • Possible incorrect sims timeout when using a modifier that checks if the attack is psychic.

Credits

  • Testing: korzxd