0.9.0

2021/01/23

Happy New Year!

TLDR: UnitCrunch now calculates the MOST LIKELY result (and more) instead of the AVERAGE result. UnitCrunch now uses the Monte Carlo method and presents the distribution of results (second most requested feature). 'Many vs one' is gone (for now).

Added

  • More results data and charts than you'll ever know what to do with.
  • FAQ page.

Changed

  • Results are no longer calculated by determining the average dice result of each interaction in the attack sequence.
  • UnitCrunch now simulates the attack sequence, just like you would if you were playing, many thousands of times (or however many times you tell it to). It counts up all of the results, analyses and then presents them. Attention is drawn to the most frequently occurring results as these represent the most likely outcomes. All of the other results are still presented in context for you to review however you wish.
  • The 'One vs one' page has been renamed to 'Simulate attack'.
  • Weapon results table now lives behind a tab labelled 'Frequent results' in the 'Results overview' section.
  • The 'Many vs one' page has been removed for now. It saw a lot less use than 'One vs one'. It was confusing for some and generally less useful. This saves me having to update it to use the new system for calculation - right now I'd rather use that time to develop other more useful features.