How are multi-weapon units handled and how do I interpret the results?

Attacker units with multiple weapons fire them in the order that they are listed (currently, this is the order that you added the weapons to the profile).

UnitCrunch does cater for the following scenarios commonly found on the tabletop:

  • When more weapon damage is used to slay a model than is required, the remainder is not carried over to the next model in the unit (the remaining damage is wasted).
  • If a weapon wounds a model without slaying it, the next weapon to fire in that simulation will potentially receive the benefit (i.e. the next model targeted will not be starting on full wounds).